freezeRotation
Controls whether physics will change the rotation of the object.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool freezeRotation { get; set; }
Remarks
If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of the rotation using the mouse. Additional Resources: Rigidbody.constraints.
Examples
using UnityEngine;public class Example : MonoBehaviour{ Rigidbody m_Rigidbody; private void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); //Stop the Rigidbody from rotating m_Rigidbody.freezeRotation = true; }}