Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


RG32

Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RG32 = 23

Remarks

Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional Resources: RenderTexture class.