Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ARGBHalf

Color render texture format, 16 bit floating point per channel.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
ARGBHalf = 2

Remarks

Note that not all graphics cards support floating point render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.