prefixedRenderingLayerMaskNames
Returns the names of the Rendering Layer Masks for this pipeline, with each name prefixed by a unique numerical ID.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public virtual string[] prefixedRenderingLayerMaskNames { get; }
Remarks
This property is useful for creating custom Editor UI for a render pipeline. If the array of Rendering Layer Mask names contains duplicate names, this property lets you distinguish them by their prefix.