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Unity Engine


shadowCascade4Split

The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector3 shadowCascade4Split { get; set; }

Remarks

Additional Resources: Quality Settings.