SetTime<U>(U, double)
Changes the current local time of the Playable.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetTime<T>(T, double)
public static void SetTime<U>(this U playable, double value) where U : struct, IPlayable
Parameters
Remarks
Use this method to override the next PlayableGraph evaluation of the current time.
Normally, the PlayableGraph updates the current time between Update and LateUpdate (see Execution Order).
Use this templated extension method on any type that inherits from IPlayable.