Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


IsDelayed<U>(U)

Returns whether or not the Playable has a delay.
Read time 1 minuteLast updated 6 days ago

Definition

IsDelayed<T>(T)

Warning
Deprecated. IsDelayed is obsolete; use a custom ScriptPlayable to implement this feature
public static bool IsDelayed<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

boolTrue if the playable is delayed, false otherwise.

Remarks

Use this templated extension method on any type that inherits from IPlayable.