Destroy<U>(U)
Destroys the current Playable.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
Destroy<T>(T)
public static void Destroy<U>(this U playable) where U : struct, IPlayable
Parameters
The Playable used by this operation.
Remarks
NOTE: Any other Playables connected to the destroyed Playable's output ports will be orphaned; they will still exist in the PlayableGraph, but will not be updated until they are connected to a graph branch that is connected to a PlayableOutput.
Use this templated extension method on any type that inherits from IPlayable.