DisconnectInput<U>(U, int)
Disconnect the input port of a Playable.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
DisconnectInput<T>(T, int)
public static void DisconnectInput<U>(this U playable, int inputPort) where U : struct, IPlayable
Parameters
Remarks
This method is a simple helper on top of PlayableGraph.Disconnect.
Use this templated extension method on any type that inherits from IPlayable.