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Unity Engine


friction

Coefficient of friction.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float friction { get; set; }

Remarks

Friction is used to control how a collision response reduces velocity. A value of zero indicates no friction at all while higher values produce increasing friction.
Note: Both Static and Dynamic friction are supported, and this value applies to both types.