OverlapCapsule(Vector3, Vector3, float, int, QueryTriggerInteraction)
Check the given capsule against the physics world and return all overlapping colliders.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static Collider[] OverlapCapsule(Vector3 point0, Vector3 point1, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
Parameters
The center of the sphere at the of the capsule.
startThe center of the sphere at the of the capsule.
endThe radius of the capsule.
A Layer mask that is used to selectively filter which colliders are considered when casting a capsule.
Specifies whether this query should hit Triggers.
Returns
Type | Description |
|---|---|
| Collider[] | Colliders touching or inside the capsule. |