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Unity Engine


SetParticlesAndTrails

Sets the particles and the trails of this Particle System.
Read time 4 minutesLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule

SetParticlesAndTrails(Particle[], Trails, int, int)

Sets the particles and the trails of this Particle System.
public void SetParticlesAndTrails(ParticleSystem.Particle[] particles, ParticleSystem.Trails trailData, int size, int offset)

Parameters

particles

The input particle buffer, which represents the particle state to apply to particles in this Particle System.

trailData

The Trails to apply to the Particle System.

size

The number of elements in the particles array that Unity should write to the Particle System.

offset

The location in the particle array to start assigning particles. For example, set the value to 4 to assign particles starting with the 4th particle in the array.

Remarks

Similar to ParticleSystem.SetParticles, if you set the lifetime of a particle to a negative value, Unity removes that particle from the particle system. To keep the particle alive until other trails finish, disable Die With Particles in the Trails module Inspector window. Additional Resources: ParticleSystem.GetParticles, ParticleSystem.SetParticles, ParticleSystem.SetTrails.

SetParticlesAndTrails(Particle[], Trails, int)

Sets the particles and the trails of this Particle System.
public void SetParticlesAndTrails(ParticleSystem.Particle[] particles, ParticleSystem.Trails trailData, int size)

Parameters

particles

The input particle buffer, which represents the particle state to apply to particles in this Particle System.

trailData

The Trails to apply to the Particle System.

size

The number of elements in the particles array that Unity should write to the Particle System.

Remarks

Similar to ParticleSystem.SetParticles, if you set the lifetime of a particle to a negative value, Unity removes that particle from the particle system. To keep the particle alive until other trails finish, disable Die With Particles in the Trails module Inspector window. Additional Resources: ParticleSystem.GetParticles, ParticleSystem.SetParticles, ParticleSystem.SetTrails.

SetParticlesAndTrails(Particle[], Trails)

Sets the particles and the trails of this Particle System.
public void SetParticlesAndTrails(ParticleSystem.Particle[] particles, ParticleSystem.Trails trailData)

Parameters

particles

The input particle buffer, which represents the particle state to apply to particles in this Particle System.

trailData

The Trails to apply to the Particle System.

Remarks

Similar to ParticleSystem.SetParticles, if you set the lifetime of a particle to a negative value, Unity removes that particle from the particle system. To keep the particle alive until other trails finish, disable Die With Particles in the Trails module Inspector window. Additional Resources: ParticleSystem.GetParticles, ParticleSystem.SetParticles, ParticleSystem.SetTrails.

SetParticlesAndTrails(NativeArray<Particle>, Trails, int, int)

Sets the particles and the trails of this Particle System.
public void SetParticlesAndTrails(NativeArray<ParticleSystem.Particle> particles, ParticleSystem.Trails trailData, int size, int offset)

Parameters

The input particle buffer, which represents the particle state to apply to particles in this Particle System.

trailData

The Trails to apply to the Particle System.

size

The number of elements in the particles array that Unity should write to the Particle System.

offset

The location in the particle array to start assigning particles. For example, set the value to 4 to assign particles starting with the 4th particle in the array.

Remarks

Similar to ParticleSystem.SetParticles, if you set the lifetime of a particle to a negative value, Unity removes that particle from the particle system. To keep the particle alive until other trails finish, disable Die With Particles in the Trails module Inspector window. Additional Resources: ParticleSystem.GetParticles, ParticleSystem.SetParticles, ParticleSystem.SetTrails.

SetParticlesAndTrails(NativeArray<Particle>, Trails, int)

Sets the particles and the trails of this Particle System.
public void SetParticlesAndTrails(NativeArray<ParticleSystem.Particle> particles, ParticleSystem.Trails trailData, int size)

Parameters

The input particle buffer, which represents the particle state to apply to particles in this Particle System.

trailData

The Trails to apply to the Particle System.

size

The number of elements in the particles array that Unity should write to the Particle System.

Remarks

Similar to ParticleSystem.SetParticles, if you set the lifetime of a particle to a negative value, Unity removes that particle from the particle system. To keep the particle alive until other trails finish, disable Die With Particles in the Trails module Inspector window. Additional Resources: ParticleSystem.GetParticles, ParticleSystem.SetParticles, ParticleSystem.SetTrails.

SetParticlesAndTrails(NativeArray<Particle>, Trails)

Sets the particles and the trails of this Particle System.
public void SetParticlesAndTrails(NativeArray<ParticleSystem.Particle> particles, ParticleSystem.Trails trailData)

Parameters

The input particle buffer, which represents the particle state to apply to particles in this Particle System.

trailData

The Trails to apply to the Particle System.

Remarks

Similar to ParticleSystem.SetParticles, if you set the lifetime of a particle to a negative value, Unity removes that particle from the particle system. To keep the particle alive until other trails finish, disable Die With Particles in the Trails module Inspector window. Additional Resources: ParticleSystem.GetParticles, ParticleSystem.SetParticles, ParticleSystem.SetTrails.