Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OnTriggerStay2D(Collider2D)

Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 10 days ago

Definition

OnTriggerStay2D()

public void OnTriggerStay2D(Collider2D collider2D)

Parameters

collider2D

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.linearVelocity); }}