devices
A list of available microphone devices, identified by name.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static string[] devices { get; }
Remarks
You can use the name with the Microphone.Start and Microphone.End functions to specify which microphone you wish to start/stop recording.
Note: On the Web platform, the list remains empty until the user provides authorization. Request authorization using Application.RequestUserAuthorization.
using UnityEngine;public class Example : MonoBehaviour{ // Get list of Microphone devices and print the names to the log void Start() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } }}