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Unity Engine


alignment

Select whether the line will face the camera, or the orientation of the Transform Component.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public LineAlignment alignment { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(LineRenderer))]public class ExampleClass : MonoBehaviour{ private LineRenderer lr; void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default")); // Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); // Set to face its Transform Component lr.alignment = LineAlignment.TransformZ; }}