anyKeyDown
Returns true the first frame the user hits any key or mouse button. (Read Only)
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
public static bool anyKeyDown { get; }
Remarks
Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
You should be polling this variable from the MonoBehaviour.Update() function, since the state gets reset each frame. It will not return true until the user has released all keys / buttons and pressed any key / buttons again. This does not detect touches. For touches, use Input.touchCount.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Detects if any key has been pressed down. void Update() { if (Input.anyKeyDown) { Debug.Log("A key or mouse click has been detected"); } }}