EncodeToJPG
Encodes this texture into JPG format.
Read time 2 minutesLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ImageConversionModule
EncodeToJPG(Texture2D, int)
Encodes this texture into JPG format.
public static byte[] EncodeToJPG(this Texture2D tex, int quality)
Parameters
Returns
Type | Description |
|---|---|
| byte[] |
Remarks
This function returns a byte array which is the JPG file data. You can store the encoded data as a file or send it over the network without further processing.
This function does not work on any compressed format. Texture.isReadable must be . The encoded JPG data will be either 8bit grayscale, RGB or RGBA (depending on the passed in format).
true// Saves screenshot as JPG file. using UnityEngine; using System.Collections; using System.IO; public class JPGScreenSaver : MonoBehaviour { // Take a shot immediately IEnumerator Start() { yield return SaveScreenJPG(); } IEnumerator SaveScreenJPG() { // Read the screen buffer after rendering is complete yield return new WaitForEndOfFrame(); // Create a texture in RGB24 format the size of the screen int width = Screen.width; int height = Screen.height; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false); // Read the screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); // Encode the texture in JPG format byte[] bytes = ImageConversion.EncodeToJPG(tex); Object.Destroy(tex); // Write the returned byte array to a file in the project folder File.WriteAllBytes(Application.dataPath + "/../SavedScreen.jpg", bytes); } }
Additional Resources: ImageConversion.EncodeArrayToJPG, ImageConversion.EncodeNativeArrayToJPG, ImageConversion.EncodeToPNG, ImageConversion.EncodeToTGA, ImageConversion.EncodeToEXR.
EncodeToJPG(Texture2D)
Encodes this texture into JPG format.
public static byte[] EncodeToJPG(this Texture2D tex)
Parameters
Text texture to convert.
Returns
Type | Description |
|---|---|
| byte[] |
Remarks
This function returns a byte array which is the JPG file data. You can store the encoded data as a file or send it over the network without further processing.
This function does not work on any compressed format. Texture.isReadable must be . The encoded JPG data will be either 8bit grayscale, RGB or RGBA (depending on the passed in format).
true// Saves screenshot as JPG file. using UnityEngine; using System.Collections; using System.IO; public class JPGScreenSaver : MonoBehaviour { // Take a shot immediately IEnumerator Start() { yield return SaveScreenJPG(); } IEnumerator SaveScreenJPG() { // Read the screen buffer after rendering is complete yield return new WaitForEndOfFrame(); // Create a texture in RGB24 format the size of the screen int width = Screen.width; int height = Screen.height; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false); // Read the screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); // Encode the texture in JPG format byte[] bytes = ImageConversion.EncodeToJPG(tex); Object.Destroy(tex); // Write the returned byte array to a file in the project folder File.WriteAllBytes(Application.dataPath + "/../SavedScreen.jpg", bytes); } }