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Unity Engine


format

The RenderTextureFormat of the display buffer for the active HDR display.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public RenderTextureFormat format { get; }

Remarks

Accessing this member results in an exception if HDR is not available on the display. Use HDROutputSettings.available for the display to check that HDR is available.