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Unity Engine


GUI.ScrollViewScope

Disposable helper class for managing GUI.BeginScrollView / GUI.EndScrollView.
Read time 2 minutesLast updated 5 days ago

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule
  • Inherits from: Scope
  • Implements: IDisposable
public class GUI.ScrollViewScope : GUI.Scope, IDisposable

Remarks

GUI.BeginScrollView is called at construction, and GUI.EndScrollView is called when the instance is disposed. ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.

Examples

using UnityEngine;public class ExampleClass : MonoBehaviour{ // The position of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. using (var scrollScope = new GUI.ScrollViewScope(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200))) { scrollPosition = scrollScope.scrollPosition; // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to the ScrollScope constructor. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); } // Now the scroll view is ended. }}

Constructors

Constructor

Description

ScrollViewScope(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect)Create a new ScrollViewScope and begin the corresponding ScrollView.
ScrollViewScope(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean)Create a new ScrollViewScope and begin the corresponding ScrollView.
ScrollViewScope(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle)Create a new ScrollViewScope and begin the corresponding ScrollView.
ScrollViewScope(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle)Create a new ScrollViewScope and begin the corresponding ScrollView.

Properties

Property

Description

handleScrollWheelWhether this ScrollView should handle scroll wheel events. (default: true).
scrollPositionThe modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.