CreateDynamicFontFromOSFont
Creates a Font object which lets you render a font installed on the user machine.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
CreateDynamicFontFromOSFont(string, int)
Creates a Font object which lets you render a font installed on the user machine.
public static Font CreateDynamicFontFromOSFont(string fontname, int size)
Parameters
Returns
Type | Description |
|---|---|
| Font | The generate Font object. |
Remarks
CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See Font.GetOSInstalledFontNames for getting names of installed fonts at runtime, which can be used with this function.
CreateDynamicFontFromOSFont(string[], int)
Creates a Font object which lets you render a font installed on the user machine.
public static Font CreateDynamicFontFromOSFont(string[] fontnames, int size)
Parameters
Returns
Type | Description |
|---|---|
| Font | The generate Font object. |
Remarks
CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See Font.GetOSInstalledFontNames for getting names of installed fonts at runtime, which can be used with this function.