RGBA_DXT1_UNorm
A three-component, block-compressed format (also known as BC1). Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has a 1 bit alpha channel.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
RGBA_DXT1_UNorm = 97