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Unity Engine


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Unity Engine


FormatUsage

Obsolete. Use the GraphicsFormatUsage enum instead.
Read time 1 minuteLast updated 5 days ago

Definition

Warning
Deprecated. Use GraphicsFormatUsage instead
public enum FormatUsage

Fields

Value

Description

BlendObsolete. Use the GraphicsFormatUsage.Blend flag instead.
GetPixelsObsolete. Use the GraphicsFormatUsage.GetPixels flag instead.
LinearObsolete. Use the GraphicsFormatUsage.Linear flag instead.
LoadStoreObsolete. Use the GraphicsFormatUsage.LoadStore flag instead.
MSAA2xObsolete. Use the GraphicsFormatUsage.MSAA2x flag instead.
MSAA4xObsolete. Use the GraphicsFormatUsage.MSAA4x flag instead.
MSAA8xObsolete. Use the GraphicsFormatUsage.MSAA8x flag instead.
ReadPixelsObsolete. Use the GraphicsFormatUsage.ReadPixels flag instead.
RenderObsolete. Use the GraphicsFormatUsage.Render flag instead.
SampleObsolete. Use the GraphicsFormatUsage.Sample flag instead.
SetPixelsObsolete. Use the GraphicsFormatUsage.SetPixels flag instead.
SetPixels32Obsolete. Use the GraphicsFormatUsage.SetPixels32 flag instead.
SparseObsolete. Use the GraphicsFormatUsage.Sparse flag instead.
StencilSamplingObsolete. Use the GraphicsFormatUsage.StencilSampling flag instead.