D16_UNorm_S8_UInt
A two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. Most platforms do not support this format.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
D16_UNorm_S8_UInt = 151