freeSampleFrameCount
Number of sample frames that can still be written to by the sample producer before overflowing.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
public uint freeSampleFrameCount { get; }
Remarks
Letting the internal buffer overflow will emit the AudioSampleProvider.sampleFramesOverflow event and invoke the associated native handler set with AudioSampleProvider.SetSampleFramesOverflowNativeHandler.