consumeSampleFramesNativeFunction
Pointer to the native function that provides access to audio sample frames.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
public static AudioSampleProvider.ConsumeSampleFramesNativeFunction consumeSampleFramesNativeFunction { get; }
Remarks
This function pointer can be passed to native plug-ins that need to consume sample frames while avoiding any overhead related to going from native to C# or garbage collection interference.
Importing a native function that uses this type, for passing the native function pointer to the native plugin, would look like this:
SetConsumeSampleFramesFunction( AudioSampleProvider.consumeSampleFramesNativeFunction, signalProvider.id, signalProvider.channelCount, signalProvider.sampleRate);
See AudioSampleProvider.ConsumeSampleFramesNativeFunction for how to import a native function that uses this signature.