valid
True if the object is valid.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
public bool valid { get; }
Remarks
The object becomes invalid when its owner (see AudioSampleProvider.owner releases it. However, the provider cannot be destroyed while a call is ongoing so there will be no race condition during destruction.
A VideoPlayer releases all its providers when playback is stopped.