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Unity Engine


PolygonLocalToWorldMatrix(PolygonId)

Returns the transformation matrix of the NavMesh surface that contains the specified NavMesh node.
Read time 1 minuteLast updated 2 days ago

Definition

Warning
Deprecated. The experimental NavMeshQuery struct has been deprecated. Use NavWorld instead.
public Matrix4x4 PolygonLocalToWorldMatrix(PolygonId polygon)

Parameters

polygon

NavMesh node for which its owner's transform must be determined.

Returns

Type

Description

Matrix4x4Transformation matrix for the surface owning the specified polygon.

Remarks

NavMeshData surfaces have their transforms defined by the
position
and
rotation
values declared at the moment when they were baked with BuildNavMeshData, or as part of a NavMeshSurface, or by explicitly setting the values for NavMeshData.position and NavMeshData.rotation.
Custom transforms for NavMeshDataInstances can further be specified when they are created with explicit
position
and
rotation
values passed to the NavMesh.AddNavMeshData(data, position, rotation) method.
Important: This method does not return the position and orientation of a single NavMesh polygon. It returns the position of the surface that owns the polygon.
Known issue: Identity matrix is returned instead of the actual transform for NavMeshLinks that have been instantiated with a call to NavMesh.AddLink(link, position, rotation).