PolygonLocalToWorldMatrix(PolygonId)
Returns the transformation matrix of the NavMesh surface that contains the specified NavMesh node.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.AI
- Assembly: UnityEngine.AIModule
public Matrix4x4 PolygonLocalToWorldMatrix(PolygonId polygon)
Parameters
NavMesh node for which its owner's transform must be determined.
Returns
Type | Description |
|---|---|
| Matrix4x4 | Transformation matrix for the surface owning the specified polygon. |
Remarks
NavMeshData surfaces have their transforms defined by the and values declared at the moment when they were baked with BuildNavMeshData, or as part of a NavMeshSurface, or by explicitly setting the values for NavMeshData.position and NavMeshData.rotation.
positionrotationCustom transforms for NavMeshDataInstances can further be specified when they are created with explicit and values passed to the NavMesh.AddNavMeshData(data, position, rotation) method.
positionrotationImportant: This method does not return the position and orientation of a single NavMesh polygon. It returns the position of the surface that owns the polygon.
Known issue: Identity matrix is returned instead of the actual transform for NavMeshLinks that have been instantiated with a call to NavMesh.AddLink(link, position, rotation).
Additional Resources: NavMeshQuery.PolygonWorldToLocalMatrix, NavMeshQuery.GetPolygonType