AddLink
Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
AddLink(NavMeshLinkData)
Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.
public static NavMeshLinkInstance AddLink(NavMeshLinkData link)
Parameters
Object that describes the properties of the link.
Returns
Type | Description |
|---|---|
| NavMeshLinkInstance | Object that identifies the added link. |
Remarks
Returns an instance identifier for the added link.
The returned instance is valid if the link was successfully added. The instance can be used to later remove the link using RemoveLink().
Note: If the area is set to Not Walkable, or if adding a link would exceed the maximum number of active links (65535) the link will fail to be added – and the valid property will be false.
Additional Resources: NavMeshLinkInstance, NavMesh.RemoveLink
AddLink(NavMeshLinkData, Vector3, Quaternion)
Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.
public static NavMeshLinkInstance AddLink(NavMeshLinkData link, Vector3 position, Quaternion rotation)
Parameters
Object that describes the properties of the link.
Translate the link to this position.
Rotate the link to this orientation.
Returns
Type | Description |
|---|---|
| NavMeshLinkInstance | Object that identifies the added link. |
Remarks
Returns an instance identifier for the added link.
This function is similar to AddLink above, but the position and rotation specified is applied to the start and end positions of the link. The rotation also specifies the local up-axis of the link.
Additional Resources: NavMeshLinkInstance, NavMesh.RemoveLink