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Unity Engine


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Script Reference

Unity Engine


NavMeshWorld

Assembles together a collection of NavMesh surfaces and links that are used as a whole for performing navigation operations.
Read time 1 minuteLast updated 12 days ago

Definition

Warning
Deprecated. The experimental NavMeshWorld struct has been deprecated. Use NavWorld instead.
public struct NavMeshWorld

Remarks

Operations are initialized against one world, can use only the NavMeshes inside that world and are not aware of the existence of any other NavMeshWorld.
Copying this object only produces a new reference to the same NavMesh data, it does not duplicate the data in memory.
Important note: Currently only a single NavMesh world can be used and a reference to it can be obtained through the NavMeshWorld.GetDefaultWorld method. In the future, multiple NavMesh worlds will be able to be created and any two of them will be completely isolated from each other.
Additional Resources: NavMeshQuery

Methods

Method

Description

AddDependencyTells the NavMesh world to halt any changes until the specified job is completed.
IsValidReturns
true
if the NavMeshWorld has been properly initialized.

Static Methods

Method

Description

GetDefaultWorldReturns a reference to the single NavMeshWorld that can currently exist and be used in Unity.