MoveLocation(NavMeshLocation, Vector3, int)
Translates a NavMesh location to another position without losing contact with the surface.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.AI
- Assembly: UnityEngine.AIModule
public NavMeshLocation MoveLocation(NavMeshLocation location, Vector3 target, int areaMask = -1)
Parameters
Position to be moved across the NavMesh surface.
World position you require the agent to move to.
Bitmask with values of 1 set at the indices corresponding to areas that can be traversed, and with values of 0 for areas that should not be traversed. This parameter can be omitted, in which case it defaults to NavMesh.AllAreas.
Returns
Type | Description |
|---|---|
| NavMeshLocation | A new location on the NavMesh placed as closely as possible to the specified |
Remarks
Returns the location on the NavMesh that is closest to the position and that also has a continuous connection on the NavMesh surface through the allowed area types all the way to the start position specified by the parameter. If the position is outside the edges of the surface or of its allowed areas, a position at the edge is returned.
targetlocationtargetThe movement does not cross NavMeshLinks or OffMeshLinks.
The result might not be accurate (the closest) if the value in the NavMeshQuery initialization was not large enough to accommodate all the nodes that needed to be traversed in order to find a connection between and .
pathNodePoolSizelocation.positiontargetAdditional Resources: NavMeshQuery.MoveLocations, NavMeshQuery.MoveLocationsInSameAreas, Areas and Costs