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Unity Engine


usePrototypeMesh

Indicates whether this detail prototype uses the Mesh object from the GameObject specified by DetailPrototype.prototype.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public bool usePrototypeMesh { get; set; }

Remarks

If DetailPrototype.renderMode is DetailRenderMode.Grass, you can set this value to either
true
or
false
. However, if DetailPrototype.renderMode is DetailRenderMode.GrassBillboard, you must set this value to
false
. And if DetailPrototype.renderMode is DetailRenderMode.VertexLit, you must set this value to
true
. Otherwise, this detail prototype won't render.