enabled
Pauses culling group execution.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool enabled { get; set; }
Remarks
No events will be sent when the culling group is disabled. No state is cleared when disabling the culling group thus when you re-enable it, it will send visibility events relative to the last frame it was active on.