GetCompositedColliders
When any Collider2D is using any composite operation other than Collider2D.CompositeOperation.None then it is used by this CompositeCollider2D.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
GetCompositedColliders(List<Collider2D>)
When any Collider2D is using any composite operation other than Collider2D.CompositeOperation.None then it is used by this CompositeCollider2D.
public int GetCompositedColliders(List<Collider2D> colliders)
Parameters
A list of Collider2D that are being composited.
Returns
Type | Description |
|---|---|
| int | The number of colliders returned. |
Remarks
The order of the Collider2D returned is sorted into ascending composite order as defined by Collider2D.compositeOrder.
Additional Resources: Collider2D.compositeOperation and Collider2D.compositeOrder.
GetCompositedColliders(Allocator)
TODO.
public ColliderArray2D GetCompositedColliders(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| ColliderArray2D |