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Unity Engine


impulse

The total impulse applied to this contact pair to resolve the collision.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 impulse { get; }

Remarks

The total impulse is obtained by summing up impulses applied at all contact points in this collision pair. To work out the total force applied you can divide the total impulse by the last frame's fixedDeltaTime.