includeLayers
The additional layers that this Collider should include when deciding if the Collider can contact another Collider.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public LayerMask includeLayers { get; set; }
Remarks
The Layer Collision Matrix defines which layers can contact other layers. Use this property to specify additional layers that this specific Collider instance can contact.
NOTE: Layers can be included or excluded differently depending on the settings of each Collider instance. As such, there could be a conflicting decision for whether two Collider instances can come into contact with each other. To learn how Unity decides this, see Collider.layerOverridePriority.