OnControllerColliderHit(ControllerColliderHit)
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnControllerColliderHit()
public void OnControllerColliderHit(ControllerColliderHit controllerColliderHit)
Parameters
Remarks
This can be used to push objects when they collide with the character.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // this script pushes all rigidbodies that the character touches float pushPower = 2.0f; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic) { return; } // We dont want to push objects below us if (hit.moveDirection.y < -0.3) { return; } // Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); // If you know how fast your character is trying to move, // then you can also multiply the push velocity by that. // Apply the push body.velocity = pushDir * pushPower; }}