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highpassResonanceQ

Determines how much the filter's self-resonance isdampened.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float highpassResonanceQ { get; set; }

Remarks

Higher Highpass resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Highpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioHighPassFilter))]public class Example : MonoBehaviour{ // Moves the Highpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working. void Update() { GetComponent<AudioHighPassFilter>().highpassResonanceQ = (Mathf.Sin(Time.time) * 5 + 5); }}