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Unity Engine


dryMix

Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float dryMix { get; set; }

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioEchoFilter))]public class Example : MonoBehaviour{ // Listen to only Echo (not the original audio source) // Set the wet mix to 0 and you will disable the echo. void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0f; GetComponent<AudioEchoFilter>().dryMix = 0.0f; }}