LoadLevel
Note: This is now obsolete. Use SceneManager.LoadScene instead.
Read time 3 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
LoadLevel(int)
Note: This is now obsolete. Use SceneManager.LoadScene instead.
public static void LoadLevel(int index)
Parameters
The level to load.
Remarks
Before you can load a level you have to add it to the list of levels used in the game. Use in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game objects after the level has been loaded. Refer to Order of execution for event functions for more information regarding the calling sequence once a level is loaded.
File->Build Settings...using UnityEngine;public class Example : MonoBehaviour{ void LoadHighScoreLevel() { // Load the level named "HighScore". Application.LoadLevel("HighScore"); }}
When loading a new level all game objects that have been loaded before are destroyed. If you want to let an object survive when loading a new level, use Object.DontDestroyOnLoad. Calling LoadLevel will update Application.loadedLevel and Application.loadedLevelName.
Note: Actual level change happens in the beginning of the next frame at the Inititialization stage prior to the first MonoBehaviour.FixedUpdate() call (refer to Order of execution for event functions):
-
All game objects are being destroyed starting from root objects. OnDisable (if enabled) and OnDestroy callbacks are called for scripts.
-
New objects are being initialized.,
Awake,OnEnablecallbacks are called for scripts.Start
Additional Resources: Application.LoadLevelAsync, Application.LoadLevelAdditive, Application.LoadLevelAdditiveAsync.
LoadLevel(string)
Note: This is now obsolete. Use SceneManager.LoadScene instead.
public static void LoadLevel(string name)
Parameters
The name of the level to load.
Remarks
Before you can load a level you have to add it to the list of levels used in the game. Use in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game objects after the level has been loaded. Refer to Order of execution for event functions for more information regarding the calling sequence once a level is loaded.
File->Build Settings...using UnityEngine;public class Example : MonoBehaviour{ void LoadHighScoreLevel() { // Load the level named "HighScore". Application.LoadLevel("HighScore"); }}
When loading a new level all game objects that have been loaded before are destroyed. If you want to let an object survive when loading a new level, use Object.DontDestroyOnLoad. Calling LoadLevel will update Application.loadedLevel and Application.loadedLevelName.
Note: Actual level change happens in the beginning of the next frame at the Inititialization stage prior to the first MonoBehaviour.FixedUpdate() call (refer to Order of execution for event functions):
-
All game objects are being destroyed starting from root objects. OnDisable (if enabled) and OnDestroy callbacks are called for scripts.
-
New objects are being initialized.,
Awake,OnEnablecallbacks are called for scripts.Start
Additional Resources: Application.LoadLevelAsync, Application.LoadLevelAdditive, Application.LoadLevelAdditiveAsync.