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Unity Engine


backgroundLoadingPriority

Priority of background loading thread.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static ThreadPriority backgroundLoadingPriority { get; set; }

Remarks

Lets you control how long it takes to load data asynchronously vs performance impact on the game while loading in the background.
Note: This setting has no effect in the Editor; it only applies in a built Player.
Asynchronous load functions that load objects (Resources.LoadAsync, AssetBundle.LoadAssetAsync, LoadAllAssetAsync), scenes (SceneManager.LoadSceneAsync) do data read and deserialization on a separate background loading thread and object integration on a main thread. Integration depends on an object type and for textures, meshes means uploading data to the GPU, audio clips prepare data for playing.
To avoid hiccups we limit integration time on a main thread depending on Application.backgroundLoadingPriority value:
This value defines the maximum time all asynchronous operations can spend within a single frame on a main thread.
The default value is ThreadPriority.BelowNormal, however some platforms override it:
Background loading thread uses Application.backgroundLoadingPriority directly. This property's value is passed to the operating system as that thread's scheduling priority, with no conversion or indirection.
The Profiler marker Application.Integrate Assets in Background lets you optimize background loading.
using UnityEngine;public class ExampleScript : MonoBehaviour{ void Example1() { // Load as much data as possible, as a result frame rate will drop. // Good for fast loading when showing progress bars. Application.backgroundLoadingPriority = ThreadPriority.High; } void Example2() { // Load data very slowly and try not to affect performance of the game. // Good for loading in the background while the game is playing. Application.backgroundLoadingPriority = ThreadPriority.Low; }}
Additional Resources: ThreadPriority enum, AsyncOperation.priority.