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Unity Engine


enabled

Enables / disables the animation.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public bool enabled { get; set; }

Remarks

For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.

Examples

using UnityEngine;using System.Collections;public class ExampleScript : MonoBehaviour{ public Animation anim; void Start() { // Enable the walk cycle anim["Walk"].enabled = true; anim["Walk"].weight = 1.0f; }}