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Unity Engine


SolveIK()

Execute the IK solver.
Read time 1 minuteLast updated 8 days ago

Definition

public void SolveIK()

Remarks

The humanoid IK solver is executed using the IK goal position, rotation, and weight currently set in the AnimationHumanStream.

Examples

using UnityEngine;using UnityEngine.Playables;using UnityEngine.Animations;public struct IKJob : IAnimationJob{ public TransformSceneHandle effector; public PropertySceneHandle positionWeight; public PropertySceneHandle rotationWeight; public void ProcessRootMotion(AnimationStream stream) {} public void ProcessAnimation(AnimationStream stream) { AnimationHumanStream humanStream = stream.AsHuman(); if (effector.IsValid(stream) && positionWeight.IsValid(stream) && rotationWeight.IsValid(stream)) { humanStream.SetGoalPosition(AvatarIKGoal.LeftFoot, effector.GetPosition(stream)); humanStream.SetGoalRotation(AvatarIKGoal.LeftFoot, effector.GetRotation(stream)); humanStream.SetGoalWeightPosition(AvatarIKGoal.LeftFoot, positionWeight.GetFloat(stream)); humanStream.SetGoalWeightRotation(AvatarIKGoal.LeftFoot, rotationWeight.GetFloat(stream)); } humanStream.SolveIK(); }}