DuplicateCommand()
Duplicates the array element referenced by the SerializedProperty.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool DuplicateCommand()
Returns
Type | Description |
|---|---|
| bool |
Remarks
Used to insert another element in the array, initialized to the same contents as the SerializedProperty. Additional Resources: SerializedProperty.InsertArrayElementAtIndex
Examples
using UnityEditor;using UnityEngine;public class SerializedPropertyDuplicateCommandExample : ScriptableObject{ public string[] m_Data; [MenuItem("Example/SerializedProperty/DuplicateCommand Example")] static void MenuCallback() { SerializedPropertyDuplicateCommandExample obj = ScriptableObject.CreateInstance<SerializedPropertyDuplicateCommandExample>(); obj.m_Data = new string[] { "A", "B", "C" }; SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data"); SerializedProperty element1 = arrayProperty.GetArrayElementAtIndex(1); element1.DuplicateCommand(); element1.DuplicateCommand(); // Last entry has been shifted from index 2 to index 4 SerializedProperty lastElement = arrayProperty.GetArrayElementAtIndex(4); lastElement.DuplicateCommand(); serializedObject.ApplyModifiedProperties(); // Outputs "A B B B C C" Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data)); }}