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Unity Engine


activeEntityId

Returns the entityId of the actual object selection. Includes Prefabs, non-modifiable objects.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static EntityId activeEntityId { get; set; }

Remarks

When working with objects that are primarily in a Scene, it is strongly recommended to use Selection.activeTransform instead.