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Unity Engine


Default

Replaces Prefabs by matching pre-existing connections to the Prefab.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect
Default = 0

Remarks

If the game object hierarchy was not connected to the Prefab before all game objects / components will be new and thus overrides in Prefab instances will be lost.