EnteredPlayMode
Occurs during the next update of the Editor application if it is in play mode and was previously in edit mode.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
EnteredPlayMode = 2
Remarks
In this condition both EditorApplication.isPlaying and EditorApplication.isPlayingOrWillChangePlaymode are .
trueBecause this event is synchronized with the Editor application's update loop, it might occur after the game's update loop has already executed one or more times.
For new code, use OnEnteringPlayModeAttribute instead to avoid unnecessary event subscription handling. For more information, refer to Code reload and the code lifecycle in the manual.