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Unity Engine


SetAdditionalCompilerArguments(NamedBuildTarget, string[])

Sets additional compiler arguments for a build target.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetAdditionalCompilerArguments(NamedBuildTarget buildTarget, string[] additionalCompilerArguments)

Parameters


additionalCompilerArguments

An array of the additional compiler arguments.

Remarks

Additional Resources: AdditionalCompilerArguments.