ChangeGameObjectStructureHierarchy
A change of this type indicates that the structure of a GameObject has changed and any GameObject in the hierarchy below it might have changed. This happens for example when Undo.RegisterFullObjectHierarchyUndo is used.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ChangeGameObjectStructureHierarchy = 3