DXT5nm
Two-component DXT5nm-style normal map encoding.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
DXT5nm = 1
Remarks
This is the default normal map encoding on non-mobile platforms.
Compared to NormalMapEncoding.XYZ, the normal maps are of higher quality, but are more computationally expensive to decode in shaders.
Additional Resources: PlayerSettings.GetNormalMapEncoding, PlayerSettings.SetNormalMapEncoding