BasedOnTextureName_Or_ModelNameAndMaterialName
\<textureName\>.mat or \<modelFileName\>-\<materialName\>.mat material name.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
BasedOnTextureName_Or_ModelNameAndMaterialName = 3
Remarks
Name materials \<textureName\>.mat (i.e. diffuse texture name of imported material) when searching for existing or creating new materials. If material doesn't have a texture or texture doesn't exist in Unity project folder in one of Textures folders, then material will be named \<modelFileName\>-\<materialName\>.mat instead. This option has behaviour compatible with Unity 3.4 and earlier versions. Additional Resources: ModelImporter.materialName.